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1. Omnidirectional Tracking Link + Sentries - in Ships and Modules [original thread]
Originally by: Akuma Tsukai TL;DR version Without 2 of those you are better off with heavies. For a complete sentry ownage add 1-2 TPs. As for your build it is horribly overtanked but will do. Sentries are potentially the faster option...
- by Kazuo Ishiguro - at 2011.07.16 13:08:00
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2. Supercaps in W-Space (fact checking) - in Ships and Modules [original thread]
Supercaps occasionally end up docked when their owners don't log on for several months, but I've never heard of a GM moving one to W-space. I think the only way would be for a dev to spawn one there. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.06.27 21:20:00
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3. Do webs have a stacking penalty? - in Ships and Modules [original thread]
Overdrives and nanos also have a stacking penalty. Question: If a ship has overdrives fitted and there are webs activated on it, do the webs and overdrives all go on the same stack, or is there one stack for webs and another for the overdrives? -...
- by Kazuo Ishiguro - at 2011.05.28 11:06:00
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4. Loving My Noctis - in Ships and Modules [original thread]
Originally by: Lagruna Zegata Smartbomb Noctis FTW. Wait what? --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.05.22 21:51:00
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5. Your favorite durable afk hauler? - in Ships and Modules [original thread]
Edited by: Kazuo Ishiguro on 21/05/2011 15:35:20 Originally by: Wannabehero Depending on what you are hauling your doublewrapped package in, like a tech 1 indy, someone still might take a stab at it. The fact that you worked hard to hi...
- by Kazuo Ishiguro - at 2011.05.21 15:28:00
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6. Your favorite durable afk hauler? - in Ships and Modules [original thread]
Assuming that your cargo permits this, I'd hide the cargo by putting it in GSCs and then putting the GSCs inside a courier contract. Then only the GSCs would be visible on scan results. EHP then becomes more or less irrelevant, as very few people ...
- by Kazuo Ishiguro - at 2011.05.21 08:09:00
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7. Fastest Ship In Eve Today? - in Ships and Modules [original thread]
SHC is dead, but there's still a copy of it out there: http://replay.web.archive.org/20081218072623/http://www.scrapheap-challenge.com/viewtopic.php?t=7394 Heh, apparently it was nearly 90km/s, not 60km/s. How time flies. --- 34.4:1 mineral c...
- by Kazuo Ishiguro - at 2011.05.02 16:17:00
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8. Fastest Ship In Eve Today? - in Ships and Modules [original thread]
Back in the day I had a speed records thread on SHC, but I think that might be lost now. It all pre-dated the speed nerf, of course. There were a few extra conditions required for setting a sub-lightspeed record: 1. You ship had to actually reac...
- by Kazuo Ishiguro - at 2011.05.02 16:08:00
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9. Is there any point in Learning to Fly all 4 Jump Freighters ? - in Ships and Modules [original thread]
Originally by: Jaik7 rhea is biggest, nomad is fastest. if you could choose any race's would there be a reason to choose the anshar or ark, or are they kind of in between? 'Which one can I get in fastest after training Amarr/Gallente ...
- by Kazuo Ishiguro - at 2011.05.02 15:57:00
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10. Sniper Frigs - in Ships and Modules [original thread]
Originally by: DARTHxFREE A 1 module tank is no tank at all, so best not bother, MWD vs AB, depends on dedication, safe-spots round gates/stations/belts are a must, and an overloaded AB will get you back to a gate if camped I wouldn't ...
- by Kazuo Ishiguro - at 2011.05.01 21:43:00
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11. Best Low-Sec mining Locations - in Ships and Modules [original thread]
Don't forget Old Man Star --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.05.01 21:31:00
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12. Sniper Frigs - in Ships and Modules [original thread]
Originally by: Songbird my 95km 50 dps sniper frig: [Ishkur, New Setup 1] I see your 95km 50dps fit and raise to 74dps @ 92.3km: [Harpy, 150mm sniper] 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 1...
- by Kazuo Ishiguro - at 2011.05.01 09:42:00
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13. Interdiction Nullifier with Microwarpdrives - in Ships and Modules [original thread]
Originally by: "Mobile Large Warp Disruptor I Blueprint bill of materials" Warp Scrambler I - [9] It does seem a bit unfair that these things contain 9 scrams each but don't disable MWDs --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.04.30 20:53:00
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14. Is it possible to Remote Target Paint ? - in Ships and Modules [original thread]
Originally by: Last Wolf Hmmm.... A remote MWD could be interesting.... Remote cloaking device, anyone?
- by Kazuo Ishiguro - at 2011.04.29 21:29:00
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15. Sniper Frigs - in Ships and Modules [original thread]
How about a slightly larger hull but much better range? 70dps @ 103km optimal: [Cormorant, 150mm sniper] 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Railgun II, Spike S 150mm Rail...
- by Kazuo Ishiguro - at 2011.04.29 10:19:00
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16. Creeping with a Zephyr - in Ships and Modules [original thread]
http://wiki.eveonline.com/en/wiki/Avoiding_scan_probes --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.04.16 17:25:00
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17. Why Ogres on a carrier? - in Ships and Modules [original thread]
Originally by: Mnesarete As the poster above said, better to have them and not need them than to not have them. Additionally, Ogre IIs have one advantage that fighters don't: they can be set to aggressive. I know at least one genius who u...
- by Kazuo Ishiguro - at 2011.04.15 17:48:00
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18. Jump Freighters and their capacitors - in Ships and Modules [original thread]
It's a drawback if you're using some other means to fill your capacitor, I suppose - i.e. cap transfer from another ship - but unlikely to make much of a difference if you're on your own. I forget, does docking still refill your cap instantly? If...
- by Kazuo Ishiguro - at 2011.04.12 21:24:00
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19. Best Transport Ship for 0.0 - in Ships and Modules [original thread]
You're missing the two high slots the prowler has- the option to fit a probe launcher as well as a cloak can be very useful, especially if you're venturing into WH space or acting as a scout. --- 34.4:1 mineral compression
- by Kazuo Ishiguro - at 2011.04.01 20:03:00
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20. Mass, Inertia, and Velocity - in Ships and Modules [original thread]
Originally by: Seriously Bored Originally by: Sessym Inertia is turning, mass is response to acceleration. Time-to-warp is affected by both. Mass is used for turning as well. Inertia isn't used in any calculations I'm aware of ...
- by Kazuo Ishiguro - at 2011.03.28 21:52:00
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